Brand Campaign · 2025

CITY OF GLASS

A campaign world built once and deployed across film, print, OOH and social.

Concept project — placeholder case study used to demonstrate the layout. Not delivered client work.

Project
Client
CLIENT 07
Year
2025
Category
Brand Campaign
Services
Generative AI, CGI, VFX, Creative Direction
Technologies
Generative AI, Houdini, Nuke, Unreal Engine
Approach

The challenge

Forty-plus assets in five formats from one production, with a visual world consistent enough to be recognisable at three seconds.

Creative direction

One material — glass — pushed until it becomes architecture, weather and light. Every asset is a view of the same place.

Production approach

Hybrid: AI for world ideation and background generation, CGI for the hero structures that repeat across assets, VFX to unify.

Breakdown

  • AI

    World-building and background plates under a fixed material and palette brief.

  • CGI

    Hero architecture built once and reused at every format and crop.

  • VFX

    Single grade and grain pipeline so film, print and OOH read as one campaign.

Gallery
Credits
  • Creative Direction
  • Art Direction
  • CG Supervision